L a t e l y what seemed like a good idea ebb studios since 1999

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 N e w s events related to the site
  Dec 30. Update
No new images for a while now. The plan is to finally develop a useable world scene that'll act as the story environment and should, if done correctly, host images taken from any and all directions. That means it, the environment, needs to be more of a game style world than a single use artistic scene or, to put it another way, low poly with lots of texture. Vue has a feature that allows painting of ecological environment directly onto polygonal objects so it's possible to populate trees and grass at the time of rendering which will eliminate much geometry in the long run. But environment also holds influence over story and that includes characters, character costume, character profiles, etc. so it's important to realize the nature of the plot and the type of characters it will be populated with before finally deciding on a location to live with. And all these factors are further constrained by limits of software, hardware and time to render. The process has been difficult. Next year will mark the ten year anniversary since I began playing around in the medium so now I really want to have a fully realized environment that can be tweaked and refined and to finalize the story line. Basically I guess the problem could, in a way, be called a case of writer's block, but really it's more of a search for identity and trying to find a place that is comfortable and won't generate a lot of unpleasant influences that can cause writer's block. At any rate, another 6 months and that long term goal is up. Starting to get sweaty palms. (yah, not. Failure is a destiny that is certain.)

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Sep 28.
Spent the last few weeks following the dark path that is Zbrush. Kind of wish I hadn't. The nice thing is the basic concepts from Zbrush can be applied in blender's sculpt tools. Now that's the kind of interface a sculpt tool should have. And I was very pleasanty surprised at the usefulness of sculpt mode. Not as powerful as Zbrush on my computer but it made short work of a pile of liquid pumpkin guts that would otherwise have been very difficult.

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A very generous gift from blacksmith3d.com has put a 3D Paint program into the tool kit here. It is nicely equipped with the ability to handle multiple material zones that the paint tool can cross between with no noticeable breaks or seams. There are a few limitations for the free version but I'm glad to have it.



 

The pages on this site are occasionally more Broadband / Hi Definition compatible than not.
Some helpful computer system settings(screen res, contrast, brightness . . .) can be found here


Fonts may appear too small in Internet Explorer but can be sized! Explorer 7 and newer will distort images (yours, mine and theirs!) if zoom isn't 1 to 1. As in Opera.

Recommended.
mozilla.com

Windows users may like to try k-meleon,
a mozilla source based browser with favorites.


Shoutcast.com
audio track of the moment:
Space Station SOMA

from SOMA FM(opens in a new window).


A very good free host here: [MS11.net]

Lately, this site is hosted at [Startlogic]

 

         

 


EBBSTUDIOS presented by MARTY D. STORY, PRODUCTION, COMPOSITION by MARTY D featuring [OCCASIONALLY MODIFIED] MODELS BY DAZ 3D CONTENT for E-FRONTIER'S POSER and [OCCASIONALLY MODIFIED] Poser 2, 4, 5, 6, and 7 ACTORS and MODELS.
FINAL RENDERING ENVIRONMENT WITH E-ON'S VUE INFINITE.
ARCHITECTURE, UV MAPPING, GEOMETRY with BLENDER 3D.
WEB DESIGN EBBSTUDIOS

Coments and suggestions webpages@
ebbstudios.com


A live view of the workstation and various surroundings. Click above to see the webcam (when everything is connected).

e.b.b. Java Puzzle page with a new photo every once in a while.

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System Requirements:

JSYK
Depending on the state of the server, a 56k modem connection will average a minute or so to retrieve the page. A T1 will average something around 5 seconds.
min. screen resolution: 1024x768 x24 (or better)

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